Leonard Weiss Blog

Posts tagged ‘CSS’

Nitrome
Yesterday it was suggested to me that a good Nitrome game is Roly Poly. So, I started playing this last night, and finished it today (yay). I recommend it to anyone who enjoys their games, or is bored. I’ll also post the screen you see when you win the game:
The Site, and CSS

I’ve been updating [...]

The Site
Well, I’ve been doing a few updates. Actually, only one main one, which is putting an image down the side of each page. This is a lot harder than you’d think, because CSS does now allow two background images, aligned in different places. So, I had to use the <div> tag, and draw up [...]

Games
Just on a quick note, I’ve been playing Small Fry some more. I’m now up to level 22 - hooray, four levels left!
Also, Smash Bros wise, I’ve slightly upgraded Mario’s home-run record. It was 323 meters, and now it’s 330 meters.
CSS
Strangely enough, I’m actually starting to understand this! I’m beginning to get the syntax of [...]

Hidden Detail in Melee

July 2nd, 2008

Smash Bros.
Been playing Melee more today. One of the things I’m starting to notice is that there’s a lot of hidden detail in all the levels. A brilliant example of this can be found in the level “Great Bay”. If you watch the moon closely, over time it grows in size. At it does so, [...]

CSS and more Melee

July 1st, 2008

First up, I’ve decided to start using headers in this, so it’s more organised. Seeing as I can actually do this with HTML, they’ll all be <h3>, or Header 3 (even though it looks a bit funny). So, here goes:
Smash Bros. Melee
Some exciting new records today. I’ve been working on the drop/spike combo with a [...]

Holidays

June 28th, 2008

Well, firstly, the holidays have started! I’m incredibly happy about that. Finally I can do some good ol’ relaxing, amongst some other things.
What other things? I’m glad you asked…
On my vague list of stuff to do is the following:

Learn HTML
Learn CSS
Learn PHP, or Python, or ASP, if there’s time
Do lots of free-for-all composition
Compose the second [...]

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